
Professional Game Designer
I'M
Rex Toothman

HTML & CSS
01 PRojects
Analog and Digital




JRPG (2016)
This was a project that our group took an old approach of jrpg style fight system and added a little extra to it. I personally came up with all of the nine characters and the design for the character select. As a character class is selected the red X's fill in with the chosen class.
AngryMowers (2017)
Angry Mowers was a project done as a final project for Full Sail University. The game consists of a tutorial and three levels. It is an arcade style fun destroy stuff game. When the final build is complete an option to download will be located here.

02 Inspiration
A PEAK INTO THE FUTURE








Death Dance (2016)
This was a game that I used to focus on a mechanic of distributing points based on the color of the light located at the top. Their was four levels each adding a different puzzle to solve.
Into The Darkness (2015)
This was a focus on building a level in 3D. The level required three items to be acquired to complete the level. A locked door and a key were also created with scripting and modeling.
Dream Weaver (Current Project)
Dream Weaver is a RPG that I am currently developing in my spare time. It is based on a pen and paper RPG that I am also working on at the same time. More on this project will be updated as progress is made.
Unicorn (2015)
The Unicorn is a concept I designed for a one handed controller. It would be implemented for anyone who was restricted to the use of one hand.